

What do we want to do with this? What are our big goals?’ For us, our goal is to become the definitive World War II strategy platform and eventually to become the definitive strategy platform, period. Mosqueira continues: “Four years ago, almost to the day, we sat down and said, ‘OK, we’re working on Company of Heroes. Company of Heroes was always a starting point.

Now we think we’ve achieved that, we’re looking to the future. “There were three key areas that we concentrated on: real soldiers, real battlefields and a compelling cinematic experience. Both factions are featuring different combat tactics and their own specializations. “On Company of Heroes, we really wanted to reinvigorate the RTS genre,” says lead designer Josh Mosqueira. In Company of Heroes - Opposing Fronts you slog through two nerve-wracking campaigns with either the British or the German forces.

It’s something that the developers are keenly aware of. While Relic’s experience from previously successful titles such as Homeworld 2 and Warhammer 40,000: Dawn of War has undoubtedly helped, they’re still competing in a pretty crowded field. Company of Heroes is head and shoulders above its various competitors in that most populated of genres to exist on PC - the WWII RTS.
